using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace XFGameFramework.ExcelSystem
{
    /// <summary>
    /// 支持的字段类型
    /// </summary>
    public enum ExcelFieldsType
    {
        None,
        Int,
        Float,
        Double,
        String,
        Bool,
        Long,
        Json,
        ObjectReference,
        Enum
    }


    public class ExcelFields
    {
        [Tooltip("名称")]
        public string name;
        [Tooltip("类型")]
        public ExcelFieldsType type;
        [Tooltip("备注")]
        public string notes;
    }
}